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Impale

Spell

Impale

Physical

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Instant castExtra Long Range

Throws a spear at a target, dealing 24.7421 damage and an additional 18.5566 damage every 3 sec.

Impale

Tooltip

Throws a spear at a target, dealing 24.7421 damage and an additional 18.5566 damage every 3 sec. for 9 sec.

How it works

Its dispel type is client id 11.

Impale is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 24.7421.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 18.5566 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 3 times over the full 9 sec (55.67 base in total).

What it does

Impale is a Physical spell with an instant cast, a range of 60 yards and effects that last 9 sec. When cast it deals Physical damage (base value 24.7421) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Extra Long Range)
Cast timeInstant
Duration9 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1School Damage (2)
Value: 24.7421
Effect #2Apply Aura (6)
Aura type id 3
Value: 18.5566
Mechanic: Bleeding
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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