Tooltip
Glass spikes embed deep into flesh, inflicting 4 Cosmic damage every 1 sec and increasing damage taken from by 50% for 25 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Impaled is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 25 times over the full 25 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 50.
What it does
Impaled is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 25 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 25 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 50 Misc value: 34 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Impaled appears in: 1 boss encounter.
Boss encounters
- Midnight Falls in March on Quel'Danas
Journal section: Stage One: Final Tolls > Heaven's Lance; Stage Two: The Dark Reactor > Heaven's Lance; Stage Three: Midnight Falls > Heaven's Lance
Encounter creatures: L'ura, Midnight Crystal, Dusk Crystal, Dawn CrystalRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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