Tooltip
The caster inflicts 60 Fire damage to all players, and an additional 4 Fire damage every 1 sec for 10 sec.
Balls of flame land nearby, inflicting 35 Fire damage to players of the impact locations.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Incinerate is built from 4 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its base value is 150. It triggers Screen Shake.
- Effect 2 is Dummy (effect type 3). Its base value is 150.
- Effect 3 is School Damage (effect type 2). Its base value is 60. Its area radius is 60 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. Its area radius is 60 yards. It ticks every 1 sec, 10 times over the full 10 sec (40 base in total).
What it does
Incinerate is a Fire spell with a 2 sec cast, no range (it targets the caster), a 2 sec cooldown and effects that last 10 sec. When cast it deals Fire damage (base value 60) in a 60 yard radius and applies an aura in a 60 yard radius every 1 sec. It also casts Screen Shake.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Effect 140 Value: 150 Trigger spell: Screen Shake |
| Effect #2 | Dummy (3) Value: 150 |
| Effect #3 | School Damage (2) Value: 60 Radius: 60 yards |
| Effect #4 | Apply Aura (6) Aura type id 3 Value: 4 Radius: 60 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.