Tooltip
The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage to players within 2.5 yards of each impact.
The Infused Globule then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 45 Frost damage to players.
How it works
Infused Globule is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 45. Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 11. Its area radius is 6 yards.
What it does
Infused Globule is a Frost spell with a 3 sec cast and no range (it targets the caster). When cast it deals Frost damage (base value 45) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Effect #1 | School Damage (2) Value: 45 Radius: 10 yards |
| Effect #2 | Dummy (3) Value: 11 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Infused Globule appears in: 1 boss encounter.
Boss encounters
- Primal Tsunami in Halls of Infusion
Journal section: Stage Two: Infused Waters; Stage One: Violent Swells
Encounter creatures: Primal Tsunami, Primalist InfuserDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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