How it works
Insanity is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 285. It triggers Insanity.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 243.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec.
What it does
Insanity is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.5 sec. It also casts Insanity (record #472320).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 285 Misc value: 160772, 472518 Trigger spell: Insanity |
| Effect #2 | Apply Aura (6) Aura type id 243 Misc value: 16 |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.