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Instability

Spell

Instability

Physical

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Instant castSelf Only

The Acquisitions Automa is imperfect and unstable, pulsing 20 Cosmic damage to all players every 5 sec.

Instability

Tooltip

The Acquisitions Automa is imperfect and unstable, pulsing 20 Cosmic damage to all players every 5 sec.

Cosmic damage inflicted increased by 20%%.

Casts Detonation upon death.

How it works

Its aura procs every time its trigger condition is met.

Instability is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 5 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 20.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.

What it does

Instability is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 5 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 226
Misc value: 362447
Period: every 5 sec
Effect #2Apply Aura (6)
Aura type id 79
Value: 20
Misc value: 106
Effect #3Apply Aura (6)
Aura type id 61
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Instability appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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