Spell
Intercept
Physical
Run at high speed towards an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.
Tooltip
Run at high speed towards an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.
How it works
Intercept is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 111. Its area radius is 10 yards.
What it does
Intercept is a spell with an instant cast, a range of 25 yards and effects that last 10 sec. When cast it applies an aura in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Effect 96 Spell power coefficient: 0.25 Misc value: 50201 |
| Effect #2 | Apply Aura (6) Aura type id 111 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.