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Intercept

Spell

Intercept

Physical

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Instant castTwenty-Five yards

Charge an enemy, causing Physical damage and stunning it for 3 sec.

Intercept

Tooltip

Charge an enemy, causing Physical damage and stunning it for 3 sec.

How it works

Its aura procs every time its trigger condition is met.

Intercept is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 65.

What it does

Intercept is a Physical spell with an instant cast, a range of 25 yards and effects that last 3 sec. When cast it applies an aura with the stunned mechanic and deals a percentage of weapon damage (base value 65).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range25 yards (Twenty-Five yards)
Cast timeInstant
Duration3 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Effect #2Weapon % Damage (31)
Value: 65

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Intercept appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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