Tooltip
The Animus releases a burst of energy, inflicting 36.7998 Nature damage and interrupting the spellcasts of all players.
How it works
Interrupting Jolt is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 36.7998. Its area radius is 50000 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 50000 yards.
What it does
Interrupting Jolt is a Nature spell with a 3.8 sec cast, an unlimited range and effects that last 7.5 sec. When cast it deals Nature damage (base value 36.7998) in a 50000 yard radius and interrupts spellcasting in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 3.8 sec |
| Duration | 7.5 sec |
| Effect #1 | School Damage (2) Value: 36.7998 Radius: 50000 yards |
| Effect #2 | Interrupt Cast (68) Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.