Tooltip
The Animus releases a burst of energy, inflicting 10 Nature damage and interrupting the spellcasts of all players.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Interrupting Jolt is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 50000 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 50000 yards.
What it does
Interrupting Jolt is a Nature spell with a 2.2 sec cast, an unlimited range, a 3 sec cooldown and effects that last 7.5 sec. When cast it deals Nature damage (base value 10) in a 50000 yard radius and interrupts spellcasting in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2.2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 7.5 sec |
| Effect #1 | School Damage (2) Value: 10 Radius: 50000 yards |
| Effect #2 | Interrupt Cast (68) Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.