Tooltip
Margore shreds his target, inflicting 70 Physical damage and an additional 18 Physical damage every 3 sec for 30 sec.
How it works
Its aura procs every time its trigger condition is met.
Jagged Claws is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 70.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 18 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 10 times over the full 30 sec (180 base in total).
What it does
Jagged Claws is a Physical spell with a 2 sec cast, a range of 100 yards and effects that last 30 sec. When cast it deals Physical damage (base value 70) and applies an aura with the bleeding mechanic every 3 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 70 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 18 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Jagged Claws appears in: 1 boss encounter.
Boss encounters
- Huntsman Altimor in Castle Nathria
Journal section: Hunting Gargon > Margore
Encounter creatures: Hecutis, Bargast, Huntsman Altimor, MargoreRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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