Boss
Bargast
Huntsman Altimor - Castle Nathria
Bargast is a boss of the Huntsman Altimor encounter in Castle Nathria.
Found In
Encounter Facts
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Revendreth
Castle Nathria entranceThe Castle Nathria entrance is in Revendreth, at 46.6, 41.5 on the Revendreth map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Alitmor commands the hunting gargon of Castle Nathira. Each hound possesses unique abilities and shares health with Altimor. When a gargon is defeated Altimor will release another.
Tanks
- Margore's Jagged Claws inflicts significant Physical damage and applies a potent stacking bleed effect.
- Minimize damage taken by Rip Soul and position Bargast to avoid granting Altimor Devour Soul.
- Coordinate with your healers to manage Hecutis' Crushing Stone.
Healers
- Spreadshot inflicts consistent raid damage.
- Bargast's Rip Soul creates souls that can be healed before they reach Altimor.
- Crushing Stone inflicts substantial raid damage when Hecutis' moves.
Damage Dealers
- Position yourself when marked for Sinseeker.
- Utilize crowd control on Shades of Bargast to apply stacks of Destabilize.
- Position yourself when affected by Hecutis' Petrifying Howl.
Huntsman Altimor
Sinseeker
Spell detailsIn Mythic difficulty, Sinseeker is permanently empowered when a gargon is released.
Spreadshot
Spell details
Huntsman's Bond
Spell details
Broken Bond
Spell detailsHunting Gargon
Margore
Vicious Lunge
Spell detailsIn Heroic difficulty, all players struck by Vicious Lunge are afflicted with Vicious Wound. In Mythic difficulty, all players struck by Vicious Lunge are afflicted with Vicious Wound.
Jagged Claws
Spell detailsBargast
Shades of Bargast
Spell details
Rip Soul
Spell detailsHecutis
Crushing Stone
Spell details
Petrifying Howl
Spell detailsAbility Spells
Every ability the Adventure Guide lists for Bargast, with its spell's school, cast time and duration and the description the game gives it.
Shades of Bargast
Shadow · 2 sec cast
Bargast creates shades of itself that cast. While under a loss of control effect Shades of Bargast gain stacks, increasing all damage taken by 100%.
Destabilize
Physical · Instant
Damage taken increased by 100% while under loss of control effects. This effect stacks.
Unyielding
Shadow · Instant
Upon reaching 100 energy Shades of Bargast become immune to crowd control and forced movement effects.
Deathly Roar
Shadow · 5 sec cast · Lasts 20 sec
Inflicts Shadow damage to all players and an additional Shadow damage every 2 sec for 20 sec.
Rip Soul
Shadow · 2.5 sec cast
Bargast rips out the soul of a player, inflicting Shadow damage and causing a soul to appear that drifts toward Altimor until it is healed to full. The soul's starting health is proportional to the health of the player being struck. If the soul reaches Altimor, he gains for 1 min.
Devour Soul
Shadow · 1 sec cast · Lasts 1 min
Altimor consumes the player's soul, increasing all damage done by 200%.
Unstable Soul
Shadow · Instant
The Ripped Soul inflicts Shadow damage to all players every 2 sec while it persists.
Drops
Loot the dungeon journal lists for this encounter in Castle Nathria.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Huntsman Altimor encounter in Castle Nathria.
Sire Denathrius seldom engages in the hunts himself, but Altimor makes certain the master has the finest beasts should he ever choose to indulge. Margore, Bargast, and Hecutis has been trained longer than most beasts have existed, and each is ready to deliver the Huntsman's wrath to any in his domain.
What Each Drop Is
The Huntsman Altimor encounter lists 20 items in the dungeon journal, item level 200. Equip slots covered: Trinket, Neck, Wrist, Chest and Waist. Every piece binds when picked up, so none of it reaches the Auction House.
- Memory of Eagletalon's True Focus Quest, item level 1. Bind on Pickup. Use: Restoring Memory.
- Memory of the Natural Order Quest, item level 1. Bind on Pickup. Use: Restoring Memory.
- Memory of the Spiritwalker's Tidal Totem Quest, item level 1. Bind on Pickup. Use: Restoring Memory.
- Bargast's Leash Trinket, item level 200, requires level 60. Bind on Pickup. Stats: Agility or Strength. A vendor pays 76 gold13 silver for it. Use: Huntsman's Bond. Equip: Huntsman's Bond.
- Charm of Eternal Winter Neck, item level 200, requires level 60. Bind on Pickup. Stats: Stamina, Mastery and Haste. Tooltip: “A chill wind whistles through the chain of this amulet.” A vendor pays 38 gold5 silver for it.
- Grim Pursuant's Maille Wrist (Cloth), item level 200, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 42 gold91 silver for it.
- Hellhound Cuffs Wrist (Plate), item level 200, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 43 gold22 silver for it.
- Master Huntsman's Bandolier Chest (Mail), item level 200, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 82 gold85 silver for it.
- Mystic Anima Spherule Reagent, item level 200, requires level 60. Bind on Pickup. Usable by Hunter, Mage and Druid. Tooltip: “Return this bead of Anima to your Covenant sanctum in exchange for a weapon.” A vendor pays 5 gold for it.
- Spell-Woven Tourniquet Waist (Leather), item level 200, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 42 gold75 silver for it.
- Ashen Juggernaut Consumable, item level 145. Bind on Pickup. Use: Learning.
- Born of the Wilds Consumable, item level 145. Bind on Pickup. Use: Learning.
- Cacophonous Roar Consumable, item level 145. Bind on Pickup. Use: Learning.
- Crippling Hex Consumable, item level 145. Bind on Pickup. Use: Learning.
- Everfrost Consumable, item level 145. Bind on Pickup. Use: Learning.
- Focused Mending Consumable, item level 145. Bind on Pickup. Use: Learning.
- Lingering Numbness Consumable, item level 145. Bind on Pickup. Use: Learning.
- Rushed Setup Consumable, item level 145. Bind on Pickup. Use: Learning.
- Sharpshooter's Focus Consumable, item level 145. Bind on Pickup. Use: Learning.
- Tactical Retreat Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
9 achievements list a victory over Bargast among their criteria.