Tooltip
Inflicts normal damage to an enemy and knocks it back.
How it works
Knock Away is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 75.
- Effect 2 is Knock Back (effect type 98). Its base value is 200.
- Effect 3 is effect type 77, which the datamine does not name. It scales with 1 times spell power.
What it does
Knock Away is a Physical spell with an instant cast and a range of 10 yards. When cast it deals a percentage of weapon damage (base value 75) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 75 |
| Effect #2 | Knock Back (98) Value: 200 Misc value: 175 |
| Effect #3 | Effect 77 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.