Tooltip
Inflicts normal damage to nearby enemies and knocks them back.
How it works
Knock Away is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 130. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 26.
What it does
Knock Away is a Physical spell with an instant cast, a range of 10 yards and effects that last 4.5 sec. When cast it deals a percentage of weapon damage (base value 50) in a 10 yard radius, has a Knock Back effect in a 10 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | 4.5 sec |
| Effect #1 | Weapon % Damage (31) Value: 50 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 130 Misc value: 265 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 26 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.