Tooltip
Inflicts normal damage plus 125 to nearby enemies and knocks them back.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.
Knock Away is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.
What it does
Knock Away is a Physical spell with a 1 sec cast, a range of 10 yards and an 11 sec cooldown. When cast it deals a percentage of weapon damage (base value 125) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 1 sec |
| Cooldown | 11 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 150 Misc value: 75 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.