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Knock Away

Spell

Knock Away

Physical

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1 sec11 sec cooldownTen yards

Inflicts normal damage plus 125 to nearby enemies and knocks them back.

Knock Away

Tooltip

Inflicts normal damage plus 125 to nearby enemies and knocks them back.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.

Knock Away is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 10 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.

What it does

Knock Away is a Physical spell with a 1 sec cast, a range of 10 yards and an 11 sec cooldown. When cast it deals a percentage of weapon damage (base value 125) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time1 sec
Cooldown11 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Weapon % Damage (31)
Value: 125
Radius: 10 yards
Effect #2Knock Back (98)
Value: 150
Misc value: 75
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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