Tooltip
Allows a leatherworker to make leather armor, up to to a maximum potential skill of 300. Requires leather scraps and hides gathered with the Skinning skill.
How it works
- Effect 1 is effect type 118, which the datamine does not name. Its base value is 1. It scales with 1 times spell power.
What it does
Leatherworking is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 118 Value: 1 Spell power coefficient: 1 Misc value: 2532 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Leatherworking appears in: 1 skill line and 1 teaching spell.
Skill lines
- LeatherworkingSkill line
Teaching spells
- LeatherworkingTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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