Tooltip
Links pairs of players together. If linked players are farther than 5 yards apart after 10 sec, they suffer 85 Nature damage.
How it works
Each cast of Lethal Attraction costs 100 Energy. Casting it triggers a 2 sec global cooldown.
- Effect 1 is Dummy (effect type 3). Its base value is 5. Its area radius is 200 yards.
What it does
Lethal Attraction is a Nature spell with an instant cast, no range (it targets the caster) and a 12 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 100 Energy |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 12 sec |
| Global cooldown | 2 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 5 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lethal Attraction appears in: 1 boss encounter.
Boss encounters
- Golem Lord Argelmach in Blackrock Depths
Journal section: Electron Mk. II
Encounter creatures: Golem Lord Argelmach, Magmatron Mk. II, Toxitron Mk. II, Electron Mk. IIRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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