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Linked Machines

Spell

Linked Machines

Physical

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3 secSelf Only

Three Shock symbols causes the One-Armed Bandit to periodically create Hyper Coils.

Linked Machines

Tooltip

Three Shock symbols causes the One-Armed Bandit to periodically create Hyper Coils. A Hyper Coil knocks back all players on creation or activation and is linked to the One-Armed Bandit with a.

How it works

Linked Machines is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Spinning Reels.
  2. Effect 2 is effect type 226, which the datamine does not name.

What it does

Linked Machines is a spell with a 3 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura. It also casts Spinning Reels.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 4
Trigger spell: Spinning Reels
Effect #2Effect 226
Misc value: 302248

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Linked Machines appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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