Tooltip
Covers a player in Liquid Gold, inflicting 25 Fire damage every 3 sec. for 12 sec.
When removed, creates a pile of Molten Gold at the player's location.
How it works
Liquid Gold is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. Its area radius is 300 yards. It ticks every 3 sec, 4 times over the full 12 sec (100 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 80. Its area radius is 300 yards.
What it does
Liquid Gold is a Fire spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it applies an aura in a 300 yard radius every 3 sec and applies an aura in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 25 Radius: 300 yards Period: every 3 sec |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 80 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Liquid Gold appears in: 1 boss encounter.
Boss encounters
- Opulence in Battle of Dazar'alor
Journal section: Stage Two: Toppling the Guardian
Encounter creatures: OpulenceRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Liquid Gold at Wowhead (opens Wowhead in a new tab)