Boss
Opulence
Opulence - Battle of Dazar'alor
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Opulence encounter in Battle of Dazar'alor.
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.
Encounter Facts
In the game's encounter order for Battle of Dazar'alor, Opulence comes 6th of 11, after Grong the Revenant and before Pa'ku's Aspect.
Instance Entrance: Zuldazar
Battle of Dazar'alor entranceThe Battle of Dazar'alor entrance is in Zuldazar, at 54.3, 30.0 on the Zuldazar map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
In order to survive the battle with the Opulence, players must split their raid into two groups and battle through trapped hallways guarded by ancient Zandalari constructs to loot the Zandalari Crown Jewels, using their magical power to overcome the Guardian's overwhelming strength.
Tanks
- Position Yalat's Bulwark or the Hand of In'zashi with plenty of room to their left and right so players can dodge Crush.
- It is very difficult to survive against Opulence without the Diamond of the Unshakeable Protector. Swap tanks when the current tank is afflicted by Depleted Diamond.
- Coin Sweep inflicts heavy damage to Opulence's current tank.
Healers
- Ensure enough healers pick up the Amethyst of the Shadow King to keep the raid protected withShadow-Touched.
- Dispel Hex of Lethargy before players need to move.
Damage Dealers
- Quickly kill Spirits of Gold before Gold Burst becomes overwhelming.
- Select a Zandalari Crown Jewel that interacts well with your role in the encounter and class abilities.
- Stack with players to divide the damage of Coin Shower.
The Zandalari Crown Jewels
If the Alliance has any hope of defeating Opulence, they must use the enchanted Zandalari Crown Jewels to aid in their assault. Each player may take only one of the jewels.
Stage One: Raiding the Vault
The Alliance must avoid traps and defeat the guardians of the Crown Jewels to gain their power.
The Hand of In'zashi
Yalat's Bulwark
Traps
Traps line the hallways of the Zandalari treasure vaults.
Chaotic Displacement
Stage Two: Toppling the Guardian
Hoard Power
Liquid Gold
Molten Gold
On Mythic Difficulty, if a Spirit of Gold enters a pool of Molten Gold, they will gain Golden Radiance while inside the pool.
Spirits of Gold
Spirit of Gold
Spirits of Gold move to the edges of the boss' platform and begin to Channel Gold.
Surging Gold
Coin Shower
Wail of Greed
Coin Sweep
Ability Spells
Every ability the Adventure Guide lists for Opulence, with its spell's school, cast time and duration and the description the game gives it.
Thief's Bane
Shadow · Instant · Lasts 30 sec
Stealing one of the Zandalari Crown Jewels applies the Thief's Bane, inflicting Shadow damage after 30 sec.
Diamond of the Unshakeable Protector
Physical · Instant
Absorbs 50% of all incoming damage, up to a maximum of 300% of the player's maximum health in damage. When the absorption is broken, the Diamond becomes Depleted.
Depleted Diamond
Physical · Instant · Lasts 30 sec
Once depleted, the Diamond requires 30 sec to recharge. Once recharged, it will grant the absorption again.
Tailwinds
Nature · Instant · Lasts 30 sec
Increases damage done by 5% for 30 sec. This effect stacks up to 5 times. Upon applying the fifth stack, the caster gains Soothing Breeze.
Soothing Breeze
Nature · Instant · Lasts 12 sec
Increases healing done by 100% and damage done by 100% for 12 sec.
Amethyst of the Shadow King
Physical · Instant
Increases Haste by 50%, and your heals apply Shadow-Touched.
Shadow-Touched
Physical · Instant · Lasts 1 min
Reduces Shadow damage taken by 90% for 1 min. Any time a Shadow-Touched player takes Shadow damage, it triggers Dark Knowledge.
Dark Knowledge
Shadow · Instant
Focused Animus
Physical · Instant · Lasts 6 sec
Increases damage taken by 1% for 6 sec. This effect stacks.
Topaz of Brilliant Sunlight
Nature · Instant
When no players are standing nearby, gain Incandescence. If any players are standing nearby, you will lose stacks of Incandescene.
Incandescence
Nature · Instant
The power of the sun grants Incandescene. Players standing nearby will cause you to lose Incandesence. Once reaching 100 stacks, players become Grossly Incandescent!
Grossly Incandescent!
Physical · Instant · Lasts 20 sec
You become a beacon of the Sun's power, granting yourself and nearby allies Brilliant Aura.
Emerald of Earthen Roots
Physical · Instant
While standing still, you will gain stacks of Earthen Roots. While moving, you will rapidly lose stacks of Earthen Roots.
Opal of Unleashed Rage
Physical · Instant
Each new creature you attack while holding the Opal grants a stack of Unleashed Rage.
Crush
Physical · Instant
Smashes the ground with one of its arms, inflicting Physical damage to all players, and additionally inflicting Physical damage and stunning players on that side of the caster for 4 sec.
Drops
Loot the dungeon journal lists for this encounter in Battle of Dazar'alor.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Opulence encounter lists 14 items in the dungeon journal, item level 60. Equip slots covered: Wrist, One-Hand, Feet, Head, Trinket and Waist. Every piece binds when picked up, so none of it reaches the Auction House.
- Amethyst-Studded Bindings Wrist (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 36g 47s for it.
- Bloodtooth, the Soulfeaster One-Hand (Warglaive), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste, Versatility and Intellect. A vendor pays 98g 70s for it.
- Boots of the Gilded Path Feet (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 55g 55s for it. Equip: Gilded Path.
- Coinage Stampers Feet (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 55g 55s for it. Equip: Coin Stamp.
- Crown of A'akul's Dark Reign Head (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 56g 58s for it. Use: Pry Gem.
- Crown of Bloody Succession Head (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 54g 31s for it. Use: Pry Gem.
- Crown of the Seducer Head (Cloth), item level 60, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 53g 70s for it. Use: Pry Gem.
- Diamond-Laced Refracting Prism Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Agility or Strength. A vendor pays 61g 73s for it. Equip: Diamond Barrier.
- Electrified Crown of Rahu'ai Head (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 54g 11s for it. Use: Pry Gem.
- Goblet of Glittering Favor One-Hand (One-Handed Mace), item level 60, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 99g 7s for it.
- Goldenscale Girdle Waist (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 35g 68s for it.
- Greed's Folly One-Hand (Dagger), item level 60, requires level 50. Bind on Pickup. Stats: Agility, Stamina, Mastery and Haste. A vendor pays 99g 44s for it.
- Incandescent Sliver Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Intellect. A vendor pays 61g 26s for it. Equip: Incandescent Luster.
- Waistcord of Flowing Silk Waist (Cloth), item level 60, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 36g 48s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
6 achievements list a victory over Opulence among their criteria.