Spell
Living Flame
Fire
Send a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232% of Spell Power) Fire damage to an enemy.
Tooltip
Send a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232% of Spell Power) Fire damage to an enemy.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Living Flame is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 2.32 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.0663 times spell power. It ticks every 3 sec, 4 times over the full 12 sec.
What it does
Living Flame is a Fire spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it deals Fire damage and applies an aura every 3 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Spell power coefficient: 2.32 Chain targets: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Spell power coefficient: 0.0663 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.