Tooltip
Send a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232% of Spell Power) Fire damage to an enemy.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Living Flame is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 2 per tick. It ticks every 3 sec, 4 times over the full 12 sec (8 base in total).
What it does
Living Flame is a Fire spell with a 2 sec cast, a range of 100 yards and effects that last 12 sec. When cast it heals (base value 10) and applies an aura every 3 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Heal (10) Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 2 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.