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Living Flame

Spell

Living Flame

Fire

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1.3 secTwenty-Five yards

Send a flickering flame towards your target, dealing 8 Fire damage to an enemy.

Living Flame

Tooltip

Send a flickering flame towards your target, dealing 8 Fire damage to an enemy.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Living Flame is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8. It scales with 2 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.2 per tick. It scales with 0.1 times spell power. It ticks every 3 sec, 4 times over the full 12 sec (0.8 base in total).

What it does

Living Flame is a Fire spell with a 1.3 sec cast, a range of 25 yards and effects that last 12 sec. When cast it deals Fire damage (base value 8) and applies an aura every 3 sec. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range25 yards (Twenty-Five yards)
Cast time1.3 sec
Duration12 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks3
Effect #1School Damage (2)
Value: 8
Spell power coefficient: 2
Effect #2Apply Aura (6)
Aura type id 3
Value: 0.2
Spell power coefficient: 0.1
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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