Tooltip
Grants 20% mana and 20% health every second.
How it works
Its aura procs every time its trigger condition is met.
Loose Mana is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 20. Its area radius is 100 yards.
- Effect 2 is effect type 137, which the datamine does not name. Its base value is 20. Its area radius is 100 yards.
What it does
Loose Mana is a Nature spell with an instant cast and no range (it targets the caster). It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Effect 136 Value: 20 Radius: 100 yards |
| Effect #2 | Effect 137 Value: 20 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Loose Mana appears in: 1 spell that casts it.
Spells that cast it
- Loose ManaTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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