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Madness Bomb

Spell

Madness Bomb

Shadow

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Instant castOne Thousand Yards

Plants the seed of madness in targets.

Madness Bomb

Tooltip

Plants the seed of madness in targets. After 12 sec this seed explodes inflicting 45 Shadow damage and fearing enemies for 2 sec.

Non-targeted Players affected by the explosion lose 15 Sanity.

How it works

Madness Bomb is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 45. Its area radius is 10 yards.
  2. Effect 2 is Power Burn (effect type 62). Its base value is 15. Its area radius is 10 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the fleeing mechanic. Its area radius is 10 yards.

What it does

Madness Bomb is a Shadow spell with an instant cast, an unlimited range and effects that last 2 sec. When cast it deals Shadow damage (base value 45) in a 10 yard radius, burns a resource on the target (base value 15) in a 10 yard radius and applies an aura with the fleeing mechanic in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range1000 yards (One Thousand Yards)
Cast timeInstant
Duration2 sec
Effect #1School Damage (2)
Value: 45
Radius: 10 yards
Effect #2Power Burn (62)
Value: 15
Misc value: 10
Radius: 10 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Fleeing
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Madness Bomb appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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