Tooltip
Plants the seed of madness in targets. After 12 sec this seed explodes inflicting 45 Shadow damage and fearing enemies for 2 sec.
Non-targeted Players affected by the explosion lose 15 Sanity.
How it works
Madness Bomb is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 45. Its area radius is 10 yards.
- Effect 2 is Power Burn (effect type 62). Its base value is 15. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the fleeing mechanic. Its area radius is 10 yards.
What it does
Madness Bomb is a Shadow spell with an instant cast, an unlimited range and effects that last 2 sec. When cast it deals Shadow damage (base value 45) in a 10 yard radius, burns a resource on the target (base value 15) in a 10 yard radius and applies an aura with the fleeing mechanic in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 45 Radius: 10 yards |
| Effect #2 | Power Burn (62) Value: 15 Misc value: 10 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Fleeing Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Madness Bomb appears in: 1 spell that casts it.
Spells that cast it
- Madness BombTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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