Tooltip
Plants seeds of madness in random players, inflicting 5 Shadow damage every 1 sec. After 12 sec, the seed explodes and causes players to flee in fear for 12 sec.
How it works
Its dispel type is client id 1.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 10 yards.
What it does
Madness Bomb is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura in a 10 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 6 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 7 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.