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Magnetic Pulse

Spell

Magnetic Pulse

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Magnetic Pulse

How it works

Magnetic Pulse is built from 2 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Magnetic Pulse is a spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it makes the caster jump to a location and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3 sec
Effect #1Jump to Destination (42)
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Magnetic Pulse appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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