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Malevolence

Spell

Malevolence

Shadow

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3 secSelf Only

Ner'zhul casts a shadow of void energy, inflicting 35 Shadow damage to all enemies in a line in front of him.

Malevolence

Tooltip

Ner'zhul casts a shadow of void energy, inflicting 35 Shadow damage to all enemies in a line in front of him. Afflicted players will have their damage reduced by 50%

How it works

Malevolence is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 45 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -50. Its area radius is 45 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 429. Its area radius is 45 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 531. Its area radius is 45 yards.

What it does

Malevolence is a Shadow spell with a 3 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Shadow damage (base value 35) in a 45 yard radius and applies an aura in a 45 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time3 sec
Duration10 sec
Effect #1School Damage (2)
Value: 35
Radius: 45 yards
Effect #2Apply Aura (6)
Aura type id 79
Value: -50
Misc value: 127
Radius: 45 yards
Effect #3Apply Aura (6)
Aura type id 429
Radius: 45 yards
Effect #4Apply Aura (6)
Aura type id 531
Radius: 45 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Malevolence appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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