Tooltip
Curses random targets with Malevolence for 21 sec. When this effect ends all players are knocked back from the victim's location and take 20 Shadow damage.
How it works
Its dispel type is client id 1.
Malevolence is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 6.9919 per tick. It ticks every 1 sec, 21 times over the full 21 sec (146.83 base in total). It triggers Malevolence.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 80.
- Effect 3 is Dummy (effect type 3).
What it does
Malevolence is a Shadow spell with an instant cast, a range of 300 yards and effects that last 21 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Malevolence (record #350427).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 21 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 6.9919 Period: every 1 sec Trigger spell: Malevolence |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 80 Misc value: 21000 |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Malevolence appears in: 1 spell that casts it.
Spells that cast it
- MalevolenceTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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