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Malevolence

Spell

Malevolence

Shadow

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Instant castThree Hundred Yards

Curses random targets with Malevolence for 21 sec.

Malevolence

Tooltip

Curses random targets with Malevolence for 21 sec. When this effect ends all players are knocked back from the victim's location and take 20 Shadow damage.

How it works

Its dispel type is client id 1.

Malevolence is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 6.9919 per tick. It ticks every 1 sec, 21 times over the full 21 sec (146.83 base in total). It triggers Malevolence.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 80.
  3. Effect 3 is Dummy (effect type 3).

What it does

Malevolence is a Shadow spell with an instant cast, a range of 300 yards and effects that last 21 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Malevolence (record #350427).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration21 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 226
Value: 6.9919
Period: every 1 sec
Trigger spell: Malevolence
Effect #2Apply Aura (6)
Aura type id 61
Value: 80
Misc value: 21000
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Malevolence appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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