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Malevolence

Spell

Malevolence

Physical

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1.9 secSelf Only

The caster becomes empowered, increasing their attacking and casting speed by 100%.

Malevolence

Tooltip

The caster becomes empowered, increasing their attacking and casting speed by 100%.

How it works

Malevolence is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 235.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 21. Its base value is 1.66 per tick. It ticks every 1 sec.

What it does

Malevolence is a spell with a 1.9 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.9 sec
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 61
Value: 100
Effect #2Apply Aura (6)
Aura type id 235
Effect #3Apply Aura (6)
Aura type id 21
Value: 1.66
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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