Tooltip
The caster becomes empowered, increasing their attacking and casting speed by 100%.
How it works
Malevolence is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 235.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 21. Its base value is 1.66 per tick. It ticks every 1 sec.
What it does
Malevolence is a spell with a 1.9 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.9 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 235 |
| Effect #3 | Apply Aura (6) Aura type id 21 Value: 1.66 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.