How it works
Massive Smash is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 20 yards. It triggers Massive Smash.
- Effect 2 is Dummy (effect type 3). It triggers Massive Smash.
- Effect 3 is Dummy (effect type 3). It triggers Massive Smash.
What it does
Massive Smash is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. It also casts Massive Smash (record #1231195), Massive Smash (record #1242096) and Massive Smash (record #1249206).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 20 yards Trigger spell: Massive Smash |
| Effect #2 | Dummy (3) Trigger spell: Massive Smash |
| Effect #3 | Dummy (3) Trigger spell: Massive Smash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Massive Smash appears in: 1 spell that casts it.
Spells that cast it
- Massive SmashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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