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Maul

Spell

Maul

Physical

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Instant cast2 sec cooldownTen yards

Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec.

Maul

Tooltip

Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec. for 4 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Maul is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 4 times over the full 4 sec (8 base in total).

What it does

Maul is a Physical spell with an instant cast, a range of 10 yards, a 2 sec cooldown and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura with the bleeding mechanic every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Cooldown2 sec
Global cooldownNone
Duration4 sec
Effect #1Weapon % Damage (31)
Value: 125
Effect #2Apply Aura (6)
Aura type id 3
Value: 2
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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