Tooltip
Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec. for 4 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Maul is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 4 times over the full 4 sec (8 base in total).
What it does
Maul is a Physical spell with an instant cast, a range of 10 yards, a 2 sec cooldown and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura with the bleeding mechanic every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.