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Maul

Spell

Maul

Physical

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2 sec12 sec cooldownTen yards

Physical spell.

Maul

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.

What it does

Maul is a Physical spell with a 2 sec cast, a range of 10 yards and a 12 sec cooldown. When cast it deals a percentage of weapon damage (base value 125).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time2 sec
Cooldown12 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Weapon % Damage (31)
Value: 125

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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