Tooltip
The Invention pulls players towards itself for 5 sec. Upon contact with the magnet, players become stunned for 6 sec.
How it works
Mega Magnetize is built from 4 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Create Area Effect (effect type 179).
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Mega Magnetize is a spell with a 3 sec cast, an unlimited range and effects that last 5 sec. When cast it has a Create Area Effect effect and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 3 sec |
| Duration | 5 sec |
| Effect #1 | Create Area Effect (179) Misc value: 36027 |
| Effect #2 | Create Area Effect (179) Misc value: 36028 |
| Effect #3 | Create Area Effect (179) Misc value: 36104 |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mega Magnetize appears in: 1 boss encounter.
Boss encounters
- Sprocketmonger Lockenstock in Liberation of Undermine
Journal section: Stage One: Assembly Required > Activate Inventions! > Goblin Inventions
Encounter creatures: Sprocketmonger Lockenstock, Beam Turret, Rocket Launcher, Mega MagnetRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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