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Mighty Thud

Spell

Mighty Thud

Physical

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10 secSelf Only

While under the effects of Mor'zahi's Command, First Mate Nama marks three players then leaps to each of their locations.

Mighty Thud

Tooltip

While under the effects of Mor'zahi's Command, First Mate Nama marks three players then leaps to each of their locations.

Each impact inflicts 150 Physical damage split evenly among players and knocks them back.

If Mighty Thud fails to hit a player, it inflicts 150 Physical damage to all players.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Mighty Thud.

What it does

Mighty Thud is a spell with a 10 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura. It also casts Mighty Thud (record #1296095).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time10 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 4
Trigger spell: Mighty Thud

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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