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Mighty Thud

Spell

Mighty Thud

Physical

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Instant castThree Hundred Yards

While under the effects of Mor'zahi's Command, First Mate Nama marks three players then leaps to each of their locations.

Mighty Thud

Tooltip

While under the effects of Mor'zahi's Command, First Mate Nama marks three players then leaps to each of their locations.

Each impact inflicts 150 Physical damage split evenly among players and knocks them back.

If Mighty Thud fails to hit a player, it inflicts 150 Physical damage to all players.

How it works

Its aura procs every time its trigger condition is met.

Mighty Thud is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 6 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 6 yards.

What it does

Mighty Thud is a spell with an instant cast and a range of 300 yards. When cast it has a Knock Back effect in a 6 yard radius. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Proc chanceAlways
Max stacks10
Effect #1Dummy (3)
Radius: 6 yards
Effect #2Knock Back (98)
Value: 50
Misc value: 100
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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