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Mighty Thud

Spell

Mighty Thud

Physical

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Instant castThree Hundred Yards

While under the effects of Mor'zahi's Command, First Mate Nama marks three players then leaps to each of their locations.

Mighty Thud

Tooltip

While under the effects of Mor'zahi's Command, First Mate Nama marks three players then leaps to each of their locations.

Each impact inflicts 150 Physical damage split evenly among players and knocks them back.

If Mighty Thud fails to hit a player, it inflicts 150 Physical damage to all players.

How it works

  1. Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.

What it does

Mighty Thud is a spell with an instant cast and a range of 300 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Dummy (3)
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mighty Thud appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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