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Mind Tether

Spell

Mind Tether

Shadow

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2.5 sec5 sec cooldownAnywhere - Unlimited

Za'qul connects two targets together with a mind tether.

Mind Tether

Tooltip

Za'qul connects two targets together with a mind tether. 50% of damage done to either target is reflected to their partner as Shadow damage.

Reflected damage is increased after the targets separate beyond 12 yards from each other.

If two targets cannot be tethered, Za'qul's current target suffers.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is effect type 140, which the datamine does not name. It triggers Mind Tether.

What it does

Mind Tether is a Shadow spell with a 2.5 sec cast, an unlimited range and a 5 sec cooldown. It also casts Mind Tether (record #295642).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast time2.5 sec
Cooldown5 sec
Global cooldownNone
Effect #1Effect 140
Trigger spell: Mind Tether

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mind Tether appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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