Tooltip
Za'qul connects two targets together with a mind tether. 50% of damage done to either target is reflected to their partner as Shadow damage.
Reflected damage is increased after the targets separate beyond 12 yards from each other.
If two targets cannot be tethered, Za'qul's current target suffers.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is effect type 140, which the datamine does not name. It triggers Mind Tether.
What it does
Mind Tether is a Shadow spell with a 2.5 sec cast, an unlimited range and a 5 sec cooldown. It also casts Mind Tether (record #295642).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Effect 140 Trigger spell: Mind Tether |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mind Tether appears in: 1 boss encounter.
Boss encounters
- Za'qul, Harbinger of Ny'alotha in The Eternal Palace
Journal section: Stage One: The Harbinger; Stage Two: Grip of Fear; Stage Three: Delirium's Descent; Stage Four: All Pathways Open
Encounter creatures: Za'qul, Horrific Summoner, Horrific Vision, Unleashed NightmareRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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