Boss
Za'qul
Za'qul, Harbinger of Ny'alotha - The Eternal Palace
Za'qul is a boss of the Za'qul, Harbinger of Ny'alotha encounter in The Eternal Palace.
Found In
Encounter Facts
In the game's encounter order for The Eternal Palace, Za'qul comes 7th of 8, after Silivaz the Zealous and before Queen Azshara.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
At health percentages, Za'qul assaults the players' minds, pulling them deeper into realms of insanity. While players are in these insanity realms, they continually gain stacks of Hysteria. The further they dive into these realms, the faster it stacks. Each realm employs its own method of assaulting players' minds. Within the Fear Realm, players continually spawn Horrific Visions from Manifest Nightmares. Within the Delirium Realm, everyone becomes hostile but has their haste increased. After all realms have opened, Za'qul gains empowered versions of his abilities that allow the players to move between realms in order to combat his mechanics.
Damage Dealers
- Defeat Horrific Summoners before the raid becomes overwhelmed.
- Defeat Horrific Visions before they transform into Unleashed Nightmares.
Healers
- Dispel allies effected by Dread and Manic Dread.
- Don't stop moving when affected by Manifest Nightmares to avoid Nightmare Pools.
Tanks
- Use damage reduction cooldowns when under the effect of Mind Tether.
- Move the boss into Maddening Eruptions to prevent the raid from taking damage.
- Don't stop moving when affected by Manifest Nightmares to avoid Nightmare Pools.
Dark Beyond
Spell details
Hysteria
Spell detailsStage One: The Harbinger
Mind Tether
Spell details
Snapped
Spell details
Portal of Madness
Spell detailsHorrific Summoner
Summoned during the encounter by Za'qul.
Crushing Grasp
Spell details
Dread
Spell detailsStage Two: Grip of Fear
Za'qul pulls players into the Fear Realm at 85% health.
Fear Realm
Spell details
Manifest Nightmares
Spell details
Nightmare Pool
Spell detailsHorrific Vision
Emerge from the darkness as long as players are effected by Manifest Nightmares.
Maddening Eruption
Spell details
Punctured Darkness
Spell details
Mind Tether
Spell details
Snapped
Spell details
Crushing Grasp
Spell details
Dread
Spell detailsStage Three: Delirium's Descent
Za'qul begins pulling players into the Delirium Realm at 70% health.
Delirium's Descent
Spell details
Delirium Realm
Spell details
Tentacle Slam
Spell details
Mind Tether
Spell details
Snapped
Spell details
Crushing Grasp
Spell details
Dread
Spell detailsStage Four: All Pathways Open
When Za'qul reaches 60% health, Thalyssra returns players to reality.
First Arcanist Thalyssra
Pulls everyone back to reality to prevent them from succumbing to Za'qul's madness. Pulls everyone back to reality to prevent them from succumbing to Za'qul's madness, then falls victim to the whispers of the old gods.
Reality Portal
Spell details
Dark Pulse
Spell details
Mind Fracture
Spell details
Psychotic Split
Spell detailsEcho of Fear
Summoned during Psychotic Split and resides within the Fear Realm.
Echo of Delirium
Summoned during Psychotic Split and resides within the Delirium Realm.
Dark Shield
Spell details
Mind Fracture
Spell details
Dark Passage
Spell detailsHorrific Summoner
Summoned from the Fear Realm during the encounter by Za'qul.
Manic Dread
Spell details
Caustic Delirium
Spell details
Mind Tether
Spell details
Snapped
Spell details
Crushing Grasp
Spell detailsAbility Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Hysteria
Shadow · Instant · Lasts 25 sec
Delving into the insanity realms increases hysteria, inflicting Shadow damage every 1 sec for 25 sec. This effect stacks.
Mind Tether
Shadow · 2.5 sec cast
Za'qul connects two targets together with a mind tether. 50% of damage done to either target is reflected to their partner as Shadow damage. Reflected damage is increased after the targets separate beyond 12 yards from each other. If two targets cannot be tethered, Za'qul's current target suffers.
Portal of Madness
Shadow · Instant · Lasts 6 sec
Za'qul tears the fabric of reality conjuring a Horrific Summoner to appear at random destinations, inflicting Shadow damage to players and causing them to panic in fear for 6 sec.
Dark Tear
Shadow · Instant · Lasts 2 min
The Horrific Summoner opens a tear, allowing creatures to continually come through to assault the players every 20 sec as long as the passage remains open.
Gathering Nightmare
Shadow · Instant
All damage taken increased by 5% and speed decreased by 2%. Caster starts with 30 stacks and loses a stack every 2 sec. When all stacks are removed, the creatures turns into an Unleashed Nightmare.
Quivering Claws
Shadow · Instant
Claws the the target, inflicting 100% attack damage as Shadow as well as inflicting a stack.
Void Eruption
Shadow · Instant
Crushing Grasp
Shadow · 8 sec cast
Za'qul unleashes a tentacle that cascades across the space in a line, inflicting Shadow damage to players struck and knocking them back.
Dread
Shadow · 2.5 sec cast · Lasts 10 sec
Unleashes a psychic blast that induces fear to random enemies, inflicting Shadow damage every 1 sec for 10 sec. Upon expiration, inflicts Shadow damage to everyone.
Fear Realm
Shadow · Instant
Manifest Nightmares
Shadow · Instant · Lasts 6 sec
While under the influence, inflict Shadow Damage to allies every 2 sec for 6 sec. Upon expiration, summons a Horrific Vision at your destination.
Nightmare Pool
Physical · Instant · Lasts 30 sec
A nightmare pool forms, inflicting Shadow damage every 2 sec.
Maddening Eruption
Shadow · Instant
Za'qul causes a tear that will inflict Shadow damage to all enemies when it erupts. If Za'qul is moved into the tear before the eruption, only enemies of the eruption receive Shadow damage. When Za'qul stands in the eruption, he receives a stack.
Punctured Darkness
Shadow · Instant · Lasts 20 sec
Shadows wither around Za'qul, increasing all damage taken by 30% for 20 sec.
Delirium's Descent
Physical · 8 sec cast
Maddening energy pours from Za'qul, transporting enemies who bask in its light to the Delirium Realm. If not enough targets are found, Za'qul inflicts Shadow damage to the raid.
Delirium Realm
Shadow · Instant
Your mind shatters, causing you to go hostile to everyone, increasing haste by 80%. Also, instead of killing you, fatal damage removes you from this realm and inflicts the effects.
Shattered Psyche
Shadow · Instant · Lasts 6 sec
Unable to cope with the encroaching horrors, your psyche shatters, stunning you for 6 sec.
Tentacle Slam
Shadow · 6 sec cast · Lasts 2 sec
A tentacle erupts from below and strikes the ground, inflicting Shadow damage to all targets caught within the area and stunning them for 2 sec.
Drops
Loot the dungeon journal lists for this encounter in The Eternal Palace.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Collectibles from Za'qul
1 collectible whose in-game collection entry names Za'qul as a source.
Battle pets (1)
Adventure Guide Entry
The in-game Adventure Guide text for the Za'qul, Harbinger of Ny'alotha encounter in The Eternal Palace.
The harbinger for the end of days, Za'qul shreds the last vestiges of sanity from a world in chaos, laying the foundation for Azeroth's new master.
What Each Drop Is
The Za'qul, Harbinger of Ny'alotha encounter lists 14 items in the dungeon journal, item level 72. Equip slots covered: Wrist, Trinket, Back, Chest, One-Hand, Shoulder and Head. Every piece binds when picked up, so none of it reaches the Auction House.
- Bindings of the Herald Wrist (Cloth), item level 72, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 36 gold78 silver for it.
- Chain of Suffering Trinket, item level 72, requires level 50. Bind on Pickup. Stats: Agility or Strength. A vendor pays 66 gold56 silver for it.
- Cloak of Ill Tidings Back (Cloth), item level 72, requires level 50. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 58 gold68 silver for it.
- Dark Passenger's Breastplate Chest (Plate), item level 72, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 77 gold40 silver for it.
- Dream's End One-Hand (One-Handed Axe), item level 72, requires level 50. Bind on Pickup. Stats: Strength, Stamina, Mastery and Critical Strike. A vendor pays 105 gold32 silver for it. Equip: Delirious Frenzy.
- Gardbrace of Fractured Reality Shoulder (Mail), item level 72, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 58 gold36 silver for it.
- Pauldrons of Za'qul Shoulder (Plate), item level 72, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 56 gold45 silver for it.
- Sever, Edge of Madness One-Hand (Warglaive), item level 72, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility, Haste and Intellect. A vendor pays 105 gold29 silver for it.
- Shackles of Dissonance Wrist (Mail), item level 72, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 36 gold50 silver for it.
- Shroud of Unmooring Whispers Head (Leather), item level 72, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 59 gold20 silver for it.
- Vestments of Creeping Terror Chest (Cloth), item level 72, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 73 gold72 silver for it.
- Vision of Demise Trinket, item level 72, requires level 50. Bind on Pickup. Stats: Agility or Strength. A vendor pays 66 gold33 silver for it.
- Za'qul's Portal Key Trinket, item level 72, requires level 50. Bind on Pickup. Stats: Haste. A vendor pays 67 silver63 copper for it. Equip: Void Negotiation.
- Nameless Octopode Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon this companion.” Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
5 achievements list a victory over Za'qul among their criteria.