Tooltip
If fewer than 5 players are hit the ground explodes, inflicting 600 Shadow damage to all players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 10 yards.
What it does
Misery is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 600) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 600 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Misery appears in: 1 boss encounter.
Boss encounters
- The Jailer in Sepulcher of the First Ones
Journal section: Stage One: Origin of Domination > Martyrdom
Encounter creatures: The JailerRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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