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Mister Pick-Me-Up

Spell

Mister Pick-Me-Up

Physical

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Instant castSelf Only

Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.

Mister Pick-Me-Up

Tooltip

Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.

Overhealing from this effect irradiates allies to deal Nature damage to nearby enemies over 1.5 sec, increased by additional overhealing.

How it works

Its aura procs every time its trigger condition is met.

Mister Pick-Me-Up is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is Dummy (effect type 3). Its base value is 5.

What it does

Mister Pick-Me-Up is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 42
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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