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Mister Pick-Me-Up

Spell

Mister Pick-Me-Up

Nature

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Instant castVision Range (AOI)

Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.

Mister Pick-Me-Up

Tooltip

Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.

Overhealing from this effect irradiates allies to deal Nature damage to nearby enemies over 1.5 sec, increased by additional overhealing.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Mister Pick-Me-Up is a Nature spell with an instant cast, a range of 100 yards and effects that last 8 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mister Pick-Me-Up appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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