Tooltip
Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.
Overhealing from this effect irradiates allies to deal Nature damage to nearby enemies over 1.5 sec, increased by additional overhealing.
How it works
Mister Pick-Me-Up is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 20 yards. It triggers Mister Pick-Me-Up.
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 20 yards. It triggers Mister Pick-Me-Up.
What it does
Mister Pick-Me-Up is a spell with an instant cast and no range (it targets the caster). When cast it launches a missile in a 20 yard radius. It also casts Mister Pick-Me-Up (record #467251) and Mister Pick-Me-Up (record #474743).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Radius: 20 yards Trigger spell: Mister Pick-Me-Up |
| Effect #2 | Trigger Missile (32) Radius: 20 yards Trigger spell: Mister Pick-Me-Up |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.