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Mister Pick-Me-Up

Spell

Mister Pick-Me-Up

Physical

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Instant castSelf Only

Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.

Mister Pick-Me-Up

Tooltip

Your healing spells and abilities have a chance to summon Mister Pick-Me-Up for 6 sec, firing a healing beam every 2 sec that jumps between 5 injured allies to restore each.

Overhealing from this effect irradiates allies to deal Nature damage to nearby enemies over 1.5 sec, increased by additional overhealing.

How it works

Mister Pick-Me-Up is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). Its area radius is 20 yards. It triggers Mister Pick-Me-Up.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 20 yards. It triggers Mister Pick-Me-Up.

What it does

Mister Pick-Me-Up is a spell with an instant cast and no range (it targets the caster). When cast it launches a missile in a 20 yard radius. It also casts Mister Pick-Me-Up (record #467251) and Mister Pick-Me-Up (record #474743).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Trigger Missile (32)
Radius: 20 yards
Trigger spell: Mister Pick-Me-Up
Effect #2Trigger Missile (32)
Radius: 20 yards
Trigger spell: Mister Pick-Me-Up

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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