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Mutilate

Spell

Mutilate

Physical

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1.5 sec2 sec cooldownTen yards

Inflicts 50 Physical damage to an enemy.

Mutilate

Tooltip

Inflicts 50 Physical damage to an enemy.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Mutilate is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 50.
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Mutilate.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Mutilate.

What it does

Mutilate is a Physical spell with a 1.5 sec cast, a range of 10 yards and a 2 sec cooldown. When cast it deals Physical damage (base value 50). It also casts Mutilate (record #333476).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time1.5 sec
Cooldown2 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 50
Effect #2Effect 140
Trigger spell: Mutilate
Effect #3Effect 140
Trigger spell: Mutilate

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mutilate appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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