Tooltip
The Primus calls forth several Necrotic Ritualists to usher an expanding ring of into this realm, growing until all Necrotic Ritualists are defeated. reduces all healing received by 100% and inflicts 15 Shadow damage every 1 sec to all players in the effect.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3).
What it does
Necrotic Ritual is a Shadow spell with a 3 sec cast, a range of 300 yards and a 3 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 3 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Necrotic Ritual appears in: 1 boss encounter.
Boss encounters
- Prototype Pantheon in Sepulcher of the First Ones
Journal section: Stage Three: Pantheon of Death > Prototype of War; Stage One: War and Duty > Prototype of War
Encounter creatures: Prototype of Absolution, Prototype of War, Prototype of Renewal, Prototype of DutyRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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