Tooltip
Inflicts Physical damage to enemies in a line in front of the caster, stunning them for 1.5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Obliterate is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 12 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. It applies the stunned mechanic. Its area radius is 12 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 8 yards.
What it does
Obliterate is a Physical spell with a 2 sec cast, a range of 20 yards, a 4 sec cooldown and effects that last 1.5 sec. When cast it deals a percentage of weapon damage (base value 150) in a 12 yard radius and applies an aura with the stunned mechanic in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 2 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 1.5 sec |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 12 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 1 Mechanic: Stunned Radius: 12 yards |
| Effect #3 | Dummy (3) Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.