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Overcharge

Spell

Overcharge

Arcane

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Instant castSelf Only

Haste and all damage done increased by 5% per stack.

Overcharge

Tooltip

Haste and all damage done increased by 5% per stack.

How it works

Its aura procs every time its trigger condition is met.

Overcharge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 5.

What it does

Overcharge is an Arcane spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 193
Value: 5
Effect #2Apply Aura (6)
Aura type id 79
Value: 5
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overcharge appears in: 1 boss encounter.

Boss encounters

  • Ivanyr in The Arcway
    Journal section: Overcharge Mana
    Encounter creatures: IvanyrDungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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