Tooltip
Kordac fires lasers which track several players for 10 sec, inflicting 6 Arcane damage every 1 sec and knocking back players singed by the beams.
The lasers leave and in their wake.
How it works
Overcharged Lasers is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 6. Its area radius is 7 yards.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 7 yards.
What it does
Overcharged Lasers is an Arcane spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it deals Arcane damage (base value 6) in a 7 yard radius and has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 6 Radius: 7 yards |
| Effect #2 | Create Area Effect (179) Misc value: 34117 |
| Effect #3 | Effect 144 Value: 50 Misc value: 125 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.