Tooltip
The massive attack Inflicts Physical damage and decreases armor by 20% for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Overhead Smash is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Crunch Armor.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Overhead Smash Tremor.
What it does
Overhead Smash is a Physical spell with an instant cast, a range of 5 yards and a 4 sec cooldown. When cast it deals a percentage of weapon damage (base value 125). It also casts Crunch Armor and Overhead Smash Tremor.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Effect 140 Trigger spell: Crunch Armor |
| Effect #3 | Effect 140 Trigger spell: Overhead Smash Tremor |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overhead Smash appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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