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Overhead Smash

Spell

Overhead Smash

Physical

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Instant cast4 sec cooldownCombat Range

The massive attack Inflicts Physical damage and decreases armor by 20% for 6 sec.

Overhead Smash

Tooltip

The massive attack Inflicts Physical damage and decreases armor by 20% for 6 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Overhead Smash is built from 3 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Crunch Armor.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Overhead Smash Tremor.

What it does

Overhead Smash is a Physical spell with an instant cast, a range of 5 yards and a 4 sec cooldown. When cast it deals a percentage of weapon damage (base value 125). It also casts Crunch Armor and Overhead Smash Tremor.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown4 sec
Global cooldownNone
Effect #1Weapon % Damage (31)
Value: 125
Effect #2Effect 140
Trigger spell: Crunch Armor
Effect #3Effect 140
Trigger spell: Overhead Smash Tremor

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overhead Smash appears in: 1 boss encounter.

Boss encounters

  • Kologarn in Ulduar
    Journal section: Kologarn
    Encounter creatures: KologarnRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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