Tooltip
Deals 79.2457 damage to all enemies within a 20 yard cone in front of the caster, knocking them down.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Overhead Smash is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 79.2457. Its area radius is 20 yards.
What it does
Overhead Smash is a Physical spell with a 3 sec cast, no range (it targets the caster), a 2 sec cooldown and effects that last 2 sec. When cast it applies an aura in a 20 yard radius and deals Physical damage (base value 79.2457) in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 20 yards |
| Effect #3 | School Damage (2) Value: 79.2457 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.